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BupBoop
BupBoop is a portable game sound environment which renders
wavetable audio through the CoreTone software synthesizer.
Microsoft Windows is supported using DirectSound. PlayTone is included
for auditioning sample packs, instruments, sound effects, and music.
The CoreTone Code Compiler (CTCC) supports compilation of both music
and sound effects written in the SASS language.
All versions of BupBoop are available under the
zlib license.
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BupBoop 1.2.2cz |
2016-11-26 |
Cleanup
- Singleshots weren't filling the render buffer in stamp mode.
- Render buffer writes now postincrement rather than index to make some optimizers happy.
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BupBoop 1.2.1cz |
2016-6-18 |
Added
- Proper reverse traversal of samples during playback.
- NEW! PlayTone Interface.
Cleanup
- WinTone DirectSound buffer management improved, audio should skip less.
- CoreTone Note dispatch was down an octave, whoops.
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BupBoop 1.2cz |
2016-3-3 |
Added : Sound Effect Batching, bb_isPaused() check, iAmPaused Flag for Post-Render Callbacks.
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BupBoop 1.1cz |
2015-12-2 |
Added : BupBoop Multiplatform Wrappers, Mood Flag support, Post-Render Callbacks.
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BupBoop 1.0cz |
2015-8-30 |
Initial Release
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